Lucas Coelho

Software Developer

lucascoelhodacosta@gmail.com

[LUA] Simple Physics Handler

Module made in LUA to handle collisions and overlapping in Löve 2D.

Github Page »
Gif showing a demonstration of the project
[GDSCRIPT] Hitbox Editor

Hitbox Editor utility to help creating hitbox and hurtbox related configuration for fighting games.

Github Page »
Gif showing a demonstration of the project
[REACT NATIVE | UNITY] Clube de Fidelidade Odin

Gamified fidelity system with VR integrations.

Github Page »
Gif showing a demonstration of the project
[GDSCRIPT] Godot runtime console

Simple utility to help debugging games made in Godot Engine.

Github Page »
[REACT] MRV Platform

MRV product responsible for the 100% digital Real Estate shop, where I was one of the maintainers of our Design System library shared across multiple squads, PR approvals and creation of new pages and components.

Official Page »
[REACT NATIVE] Mesa.tool

Mesa.tool is an app for the new MESA platform, being responsible for the organization of your MESA, where I was responsible for the development of some interfaces, components, and part of the Realm implementation.

Official Page »
[UNITY] Unity RGBA Map Creator

Simple tool made in a few minutes to help game designers prototype or even development an entire game based on a color-driven sketch.

Github Page »
Gif showing a demonstration of the project